3D Animation Watermarking Using Position Interpolator 


Vol. 32,  No. 3, pp. 287-296, Mar.  2007


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  Abstract

3D keyframe animation is used widely in 3D graphics for real-time animation. This is a method that registers the animated key values in the important several frames among the entire frames and generates the rest frame by interpolator using the registered key values. This paper proposed the watermarking for 3D keyframe animation using PositionInterpolator. The proposed algorithm selects randomly the embedding meshes, which are transform nodes among the entire hierarchical structure. Then the watermark is embedded into keyValues of PositionInterpolator in selected transform node. Experimental results verified that the proposed algorithm has the robustness against geometrical attacks and timeline attacks.

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  Cite this article

[IEEE Style]

S. Bae, S. Lee, J. Kim, K. Kwon, E. Lee, "3D Animation Watermarking Using Position Interpolator," The Journal of Korean Institute of Communications and Information Sciences, vol. 32, no. 3, pp. 287-296, 2007. DOI: .

[ACM Style]

Sung-Ho Bae, Suk-Hwan Lee, Jung-Hyun Kim, Ki-Ryong Kwon, and Eung-Joo Lee. 2007. 3D Animation Watermarking Using Position Interpolator. The Journal of Korean Institute of Communications and Information Sciences, 32, 3, (2007), 287-296. DOI: .

[KICS Style]

Sung-Ho Bae, Suk-Hwan Lee, Jung-Hyun Kim, Ki-Ryong Kwon, Eung-Joo Lee, "3D Animation Watermarking Using Position Interpolator," The Journal of Korean Institute of Communications and Information Sciences, vol. 32, no. 3, pp. 287-296, 3. 2007.