Fast Computation Algorithm of Fresnel Holograms Using Recursive Addition Method 


Vol. 33,  No. 5, pp. 386-394, May  2008


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  Abstract

For digital holographic video system, it is important to generate digital hologram as fast as possible. This paper proposed a fixed-point method and fast generation method that can calculate the Fresnel hologram using operation of whole-coordinate recursive addition. To compute the digital hologram, 3D object is assumed to be a collection of depth-map point generated using a PC. Our algorithm can compute a phase on a hologram by recursive addition with fixed-point format at a high speed. When we operated this algorithm on a personal computer, we could maximally compute digital hologram about 70% faster than conventional method and about 30% faster than of [3]’s method.

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  Cite this article

[IEEE Style]

H. Choi, Y. Seo, D. Kim, "Fast Computation Algorithm of Fresnel Holograms Using Recursive Addition Method," The Journal of Korean Institute of Communications and Information Sciences, vol. 33, no. 5, pp. 386-394, 2008. DOI: .

[ACM Style]

Hyun-Jun Choi, Young-Ho Seo, and Dong-Wook Kim. 2008. Fast Computation Algorithm of Fresnel Holograms Using Recursive Addition Method. The Journal of Korean Institute of Communications and Information Sciences, 33, 5, (2008), 386-394. DOI: .

[KICS Style]

Hyun-Jun Choi, Young-Ho Seo, Dong-Wook Kim, "Fast Computation Algorithm of Fresnel Holograms Using Recursive Addition Method," The Journal of Korean Institute of Communications and Information Sciences, vol. 33, no. 5, pp. 386-394, 5. 2008.