Real-time Networked 2K Video Transfer with Light-weight Software CODEC 


Vol. 33,  No. 10, pp. 919-927, Oct.  2008


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  Abstract

The growing availability of broadband multimedia applications are providing strict real-time services and enabling users to feel much interactivity as well as `sense of presence'. In that sense, there would be increased demand for what network and system have to do to fulfill the user expectations. In this paper, we implement a real-time multimedia application which make use of real-time DXT CODEC and investigate what the challenges of networking and system are. We carry out various experiments over a research network test-bed to evaluate the performance of our proposals.

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  Cite this article

[IEEE Style]

J. Jo, J. Park, J. Moon, J. Kwak, J. Kim, "Real-time Networked 2K Video Transfer with Light-weight Software CODEC," The Journal of Korean Institute of Communications and Information Sciences, vol. 33, no. 10, pp. 919-927, 2008. DOI: .

[ACM Style]

Jinyong Jo, Jongchurl Park, JeongHoon Moon, Jaiseung Kwak, and Jongwon Kim. 2008. Real-time Networked 2K Video Transfer with Light-weight Software CODEC. The Journal of Korean Institute of Communications and Information Sciences, 33, 10, (2008), 919-927. DOI: .

[KICS Style]

Jinyong Jo, Jongchurl Park, JeongHoon Moon, Jaiseung Kwak, Jongwon Kim, "Real-time Networked 2K Video Transfer with Light-weight Software CODEC," The Journal of Korean Institute of Communications and Information Sciences, vol. 33, no. 10, pp. 919-927, 10. 2008.