Game Theoretic MAP Load Balancing Scheme in HMIPv6 


Vol. 35,  No. 7, pp. 991-1000, Jul.  2010


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  Abstract

The Hierarchical Mobile IPv6 (HMIPv6) has been proposed to accommodate frequent mobility of the Mobile Node. HMIPv6 can effectively reduce the signaling overhead and latency. However, it has a problem that the registration of a mobile node concentrates on the furthest MAP(Mobility Anchor Point) when the mobile node enters into a new domain. This paper proposes a new load distribution mechanism by using the concept of Nash Bargaining Solution. The main advantage of the proposed scheme can prevent load concentration from being registered to the specified MAP based on the weight value according to the available resource-ratio of a MAP. With a simulation study, the proposed scheme can improve network performance under widely diverse traffic load intensities.

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  Cite this article

[IEEE Style]

B. Ki and S. Kim, "Game Theoretic MAP Load Balancing Scheme in HMIPv6," The Journal of Korean Institute of Communications and Information Sciences, vol. 35, no. 7, pp. 991-1000, 2010. DOI: .

[ACM Style]

Bum-do Ki and Sung-wook Kim. 2010. Game Theoretic MAP Load Balancing Scheme in HMIPv6. The Journal of Korean Institute of Communications and Information Sciences, 35, 7, (2010), 991-1000. DOI: .

[KICS Style]

Bum-do Ki and Sung-wook Kim, "Game Theoretic MAP Load Balancing Scheme in HMIPv6," The Journal of Korean Institute of Communications and Information Sciences, vol. 35, no. 7, pp. 991-1000, 7. 2010.